Publications

Publications by year

2015  2014  2013  2012  2011  2010  2009  2008  2007  2006  2005  2004  2003  2002  2001  2000  1999  1998  

Most documents on this website are protected by copyright. By clicking on a PDF icon, you confirm that you or your institution has the right to do so. Note that the definitive versions of all EG papers (Eurographics,...) can be downloaded from http://www.eg.org/EG/DL. ACM papers (Siggraph, ...) can be downloaded from http://www.acm.org/dl/.

 

“Instant Texture Synthesis by Numbers”
Pau Panareda Busto, Christian Eisenacher, Lefebvre Sylvain and Marc Stamminger
Vision, Modeling and Visualization, 2010

Abstract: Appearance Space Texture Synthesis (ASTS) provides fast texture synthesis by example. Unfortunately, speed is only achieved at the cost of a long pre-processing step. This is tedious for artists and limits the input resolution. In addition, the aggressively pruned search space results in strong artifacts when synthesizing multiple textures under user guidance (Texture-By-Numbers, TBN). In this paper, we replace the k-coherence search step used by most modern synthesis algorithms with a new parallel, coherent random walk. We show that this drastically improves the synthesis quality with TBN, while maintaining the parallel nature, speed, and flexibility of the original ASTS runtime. Since it removes the expensive pre-computation of k-coherent candidates, we are able to use larger inputs, and start synthesis much faster. This is essential for artists designing high-quality exemplars.

BibTex reference

@ARTICLE{Busto2010,
   AUTHOR     = "Panareda Busto, Pau and Eisenacher, Christian and Lefebvre Sylvain an
                   d Stamminger, Marc",
   JOURNAL    = "Vision, Modeling and Visualization",
   PAGES      = "81–85",
   TITLE      = "Instant Texture Synthesis by Numbers",
   YEAR       = "2010",
}