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“Iterative Methods for Visualization of Implicit Surfaces on GPU”
Rodrigo de Toledo, Bruno Lévy and Jean-Claude Paul
ISVC, International Symposium on Visual Computing - Lecture Notes in Computer Science, 2007

Abstract: The ray-casting of implicit surfaces on GPU has been explored in the last few years. However, until recently, they were restricted to second degree (quadrics). We present an iterative solution to ray cast cubics and quartics on GPU. Our solution targets efficient implementation, obtaining interactive rendering for thousands of surfaces per frame. We have given special attention to torus rendering since it is a useful shape for multiple CAD models. We have tested four different iterative methods, including a novel one, comparing them with classical tessellation solution.

BibTex reference

@INPROCEEDINGS{toledo:IMV:2007,
   AUTHOR     = "Rodrigo de Toledo and Bruno Lévy and Jean-Claude Paul",
   TITLE      = "Iterative Methods for Visualization of Implicit Surfaces on GPU",
   BOOKTITLE  = "ISVC, International Symposium on Visual Computing - Lecture Notes in 
                   Computer Science",
   YEAR       = "2007",
}