Publications by year
Most documents on this website are protected by copyright.
By clicking on a PDF icon, you confirm that you or your institution
has the right to do so. Note that the definitive versions of all EG papers (Eurographics,...) can be downloaded from http://www.eg.org/EG/DL. ACM papers (Siggraph, ...) can be downloaded from http://www.acm.org/dl/.
Iterative Methods for Visualization of Implicit Surfaces on GPU
ISVC, International Symposium on Visual Computing - Lecture Notes in Computer Science, 2007
Abstract: The ray-casting of implicit surfaces on GPU has been explored in the last few years. However, until recently, they were restricted to second degree (quadrics). We present an iterative solution to ray cast cubics and quartics on GPU. Our solution targets efficient implementation, obtaining interactive rendering for thousands of surfaces per frame. We have given special attention to torus rendering since it is a useful shape for multiple CAD models. We have tested four different iterative methods, including a novel one, comparing them with classical tessellation solution.
AUTHOR = "Rodrigo de Toledo and Bruno Lévy and Jean-Claude Paul",
TITLE = "Iterative Methods for Visualization of Implicit Surfaces on GPU",
BOOKTITLE = "ISVC, International Symposium on Visual Computing - Lecture Notes in
YEAR = "2007",