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“Visualization of Industrial Structures with Implicit GPU Primitives”
Rodrigo de Toledo and Bruno Lévy
ISVC, International Symposium on Visual Computing - Lecture Notes in Computer Science, to appear, 2008

Abstract: We present a method to interactively visualize large industrial models by replacing most triangles with implicit GPU primitives: cylinders, cone and torus slices. After a reverse-engineering process that recovers these primitives from triangle meshes, we encode their implicit parameters in a texture that is sent to the GPU. In rendering time, the implicit primitives are visualized seamlessly with other triangles in the scene. The method was tested on two massive industrial models, achieving better performance and image quality while reducing memory use.

BibTex reference

@INPROCEEDINGS{toledo:IMV:2007,
   AUTHOR     = "Rodrigo de Toledo and Bruno Lévy",
   TITLE      = "Visualization of Industrial Structures with Implicit GPU Primitives",
   BOOKTITLE  = "ISVC, International Symposium on Visual Computing - Lecture Notes in 
                   Computer Science, to appear",
   YEAR       = "2008",
}

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