Publications by year

2015  2014  2013  2012  2011  2010  2009  2008  2007  2006  2005  2004  2003  2002  2001  2000  1999  1998  

Most documents on this website are protected by copyright. By clicking on a PDF icon, you confirm that you or your institution has the right to do so. Note that the definitive versions of all EG papers (Eurographics,...) can be downloaded from ACM papers (Siggraph, ...) can be downloaded from


“Geometry Textures”
Rodrigo de Toledo, Bin Wang and Bruno Lévy
SIBGRAPI Conference Proceedings, 2007

Abstract: In highly tessellated models, triangles are very small compared to the entire object, representing at the same time its macro- and mesostructures. The main idea in this work is to use a visualization algorithm that is adequate to mesostructure but applied to the whole object. Tessellated models are converted into geometry textures, a geometric representation for surfaces based on height maps. In rendering time, the fine-scale details are reconstructed with LOD speed-up while preserving original quality.

BibTex reference

   AUTHOR     = "Rodrigo de Toledo and Bin Wang and Bruno Lévy",
   TITLE      = "Geometry Textures",
   BOOKTITLE  = "SIBGRAPI Conference Proceedings",
   YEAR       = "2007",