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SIBGRAPI Conference Proceedings, 2007
Abstract: In highly tessellated models, triangles are very small compared to the entire object, representing at the same time its macro- and mesostructures. The main idea in this work is to use a visualization algorithm that is adequate to mesostructure but applied to the whole object. Tessellated models are converted into geometry textures, a geometric representation for surfaces based on height maps. In rendering time, the fine-scale details are reconstructed with LOD speed-up while preserving original quality.
AUTHOR = "Rodrigo de Toledo and Bin Wang and Bruno Lévy",
TITLE = "Geometry Textures",
BOOKTITLE = "SIBGRAPI Conference Proceedings",
YEAR = "2007",