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“Geometry Textures and Applications”
Rodrigo de Toledo, Bin Wang and Bruno Lévy
Computer Graphics Forum, to appear

Abstract: Geometry textures are a novel geometric representation for surfaces based on height maps. The visualization is done through a GPU ray casting algorithm applied to the whole object. At rendering time, the fine-scale details (mesostructures) are reconstructed preserving original quality. Visualizing surfaces with geometry textures allows a natural LOD behavior. There are numerous applications that can benefit from the use of geometry textures. In this paper, besides a mesostructure visualization survey, we present geometry textures with three possible applications: rendering of solid models, geological surfaces visualization and surface smoothing.

BibTex reference

   TITLE      = "Geometry Textures and Applications",
   AUTHOR     = "Rodrigo de Toledo and Bin Wang and Bruno Lévy",
   JOURNAL    = "Computer Graphics Forum",
   YEAR       = "to appear",

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