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Geometry Textures and Applications
Computer Graphics Forum, to appear
Abstract: Geometry textures are a novel geometric representation for surfaces based on height maps. The visualization is done through a GPU ray casting algorithm applied to the whole object. At rendering time, the fine-scale details (mesostructures) are reconstructed preserving original quality. Visualizing surfaces with geometry textures allows a natural LOD behavior. There are numerous applications that can benefit from the use of geometry textures. In this paper, besides a mesostructure visualization survey, we present geometry textures with three possible applications: rendering of solid models, geological surfaces visualization and surface smoothing.
TITLE = "Geometry Textures and Applications",
AUTHOR = "Rodrigo de Toledo and Bin Wang and Bruno Lévy",
JOURNAL = "Computer Graphics Forum",
YEAR = "to appear",
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