Publications by year Most documents on this website are protected by copyright.
By clicking on a PDF icon, you confirm that you or your institution
has the right to do so. Note that the definitive versions of all EG papers (Eurographics,...) can be downloaded from http://www.eg.org/EG/DL. ACM papers (Siggraph, ...) can be downloaded from http://www.acm.org/dl/. Vector Texture Maps Nicolas Ray, Thibaut Neiger, Xavier Cavin and Bruno Lévy Tech report, 2005 Abstract: This paper presents VTMs (Vector Texture Maps), a novel representation of vector images that can be used as a texture by the GPU for real-time rendering. A VTM decomposes texture space into different regions, represented in an analytic way, by a set of implicit degree 3 polynomials. Each region can be rendered by a different fragment shading function. Accurate anti-aliasing is performed in real-time, based on an estimate of fragment coverage. As a consequence, infinite zooming can be applied without any pixel discretization artifact. Based on a hierarchical data structure, our representation has low memory requirements. Its versatility is demonstrated in various settings, including a font engine completely implemented in the GPU. BibTex reference @TECHREPORT{ray:VTM:2005,
AUTHOR = "Nicolas Ray and Thibaut Neiger and Xavier Cavin and Bruno Lévy
",
TITLE = "Vector Texture Maps",
INSTITUTION = "INRIA - ALICE",
YEAR = "2005",
}
Supplemental material, links, hindsight ...
Related work: see this SIGGRAPH Asia
2008 paper by D. Nehab and H. Hoppe, that makes vector graphics on the
GPU fully functional based on the idea of cell-specialization. They also
provide a
demo .
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