Mesh parameterization

 

 

Motivated by finite element meshing, we started studying mesh parameterization in the late 90's, and presented an application to texture mapping [Siggraph 98] and interactive texturing [Siggraph 01]. Then, we developped the free boundary LSCM method in coop. with Alias Wavefront [Siggraph 02]. We finally developped ABF++ in coop. with A. Sheffer [TOG].

We experimented various applications: mesh completion [Siggraph 03], remeshing in coop. with P. Alliez and M. Desbrun [Siggraph 03], normal-mapping [PG 03] and light simulation [Eurographics 03], [Graphite 05]. We also develop methods for objects of arbitrary genus [tech report].

Implementations are available online and in the Blender OpenSource modeler.