Graphite

This is the Old Graphite Wiki (archives are kept for reference). The new dowload site and documentation is available in:

Archives

  • May 12, 2009: Release of Graphite 2.0-alpha3, with the corresponding versions of the ardeco, manifold-harmonics and cgal2graphite plugins. Download sources and Windows binary from InriaGforge
  • Mar. 24, 2009: New tutorial (wip) about the Devel plugin that generates skeletons for you (you just need to choose names and fill the blanks !)
  • Mar. 12, 2009: New release of Graphite (2.0 alpha2), see ReleaseHighlights
  • Dec. 03, 2008: Graphite submitted to the "Trophées du Libre" competition (see also the french version of the article)
  • Oct. 12, 2008: mesh processing tutorial at ECCV 2008 (Morning : 9-12.30)
  • Sept. 22, 2008: Programmer101 tutorial is progressing (new section about quick_start commands), more to come ...
  • Sept. 20, 2008: manifold-harmonics plugin for Graphite 2.0-alpha is out, download from InriaGforge
  • Sept. 15, 2008: ardeco plugin for Graphite 2.0-alpha is out, download from InriaGforge
  • Sept. 09, 2008: Graphite 2.0-alpha is out, download from InriaGforge

See also Graphite page on ALICE website.

... and also these posts on DevMaster and GameDev

ReleaseHighlights

Installation

Credits

  • Libraries and tools used by Graphite are listed here.

User's tutorials

Graphite core

  • Mesh repair tutorial: MeshRepair
  • Appearance preserving simplification, normal mapping tutorial: NormalMapping
  • Periodic Global Parameterization tutorial: PGP
  • Constrained Texture Mapping tutorial: ConstrainedTex
  • Volumic Meshing tutorial (with bundled TETGEN): TetGen

Plugins

Programmer's tutorials and documentation

Others, contributions

Links, friends

You might be also interested in the following softwares:

  • CGAL The Computational Geometry Algorithms Library, top-quality code for Delaunay triangulation in 2D, 3D, on spheres ... and much more ...
  • OpenMesh Efficient data structures and algorithms for geometry processing, with generic attributes (like in Graphite). The implementation is highly efficient.
  • Meshlab and the VCG Library A platform very similar to Graphite, with nice features such as ambient occlusion computation and U3D (embedding 3D content in PDF files).

Contributions to this WIKI are welcome, contact us for more details.